Step by step instruction on how to play a turn in Robogram. Previous episode “Game Setup“ Next episode “Basic Program”
Check out our first episode of basic tutorials. This episode is about, how to set up the game. Clear step by step instructions from the author of the game. Next episode will be ”Play the game”.
Cards can be picked up and inspected. Cards can be placed in the appropriate areas. Programs can build by attaching the cards to each other. Cards can be rearranged. Please notice the game is early development, all graphics are place
A quick mini update on some effects we are working on for the Robogram game. Server hit points is represented by D6 dices. One of each type Software, Matter and Energy. Please notice the game is early development, all graphics
Greek Booklet translation has finished. We are working on the booklet layout. Hungarian Hungarian Translation is underway. It is about 40% ready.
Robogram is a unique customisable card game designed to teach kids about programming (it’s also proper fun! It’s a game of epic battles where programmers attempt to bring down their opponent’s firewall and crash each other’s servers. As cards and
We would like to help kids to learn about programming all around the world. That is why we released the free Print & Play version of the game. To break down all the language barriers, we invite our fans to help
We are working on an additional deck for Robogram. This new deck focusing on low-level programming. The Assembly deck might have the weakest commands from all the decks and lacks object cards. However, it compensates with powerful events and upgrades
This time we would like to share all the progress about navigation. Robogram navigation demo shows all the three navigation style which will be available in the game. Point and click quick navigation for specific elements like download, robots, server,
The past week we implemented a core system which allows connecting cards to board and each other. Add basic camera controls. Many more cards and the game board got imported to the game.