Here is our new Holo Electric Board! It is Awesome! 🙂 The old paper board was fine, but it was designed to the board game with all the limitation of paper and printing. So when I got the chance to reimagine
Quick Progress update of Alpha 2
Quick progress update on Alpha 2. I just add the first arena to the game where the Robogram matches will be played. The mini arena will give a more immersive experience especially for the future VR mode and story mode.
Roadmap to Alpha 2
After releasing the first Alpha version, right away we jumped in on planing the next release. Here is our plan for Alpha 2. I will try to do a release monthly. Not absolutely sure we will have all the following, but I
Robogram Alpha 1
We made it! We got the first playable demo out. It is so exciting. I looking forward to your feedback. 😉 Alpha 1 has playable offline 2 players game. It has 24 cards of C++ deck. Cards are identical to the printed version of the
Robogram Development Update 4 – Card Handling
Cards can be picked up and inspected. Cards can be placed in the appropriate areas. Programs can build by attaching the cards to each other. Cards can be rearranged. Please notice the game is early development, all graphics are place
Robogram Development Update 3 – Dice Effects
A quick mini update on some effects we are working on for the Robogram game. Server hit points is represented by D6 dices. One of each type Software, Matter and Energy. Please notice the game is early development, all graphics
Robogram Development Update 2 – Navigation Demo
This time we would like to share all the progress about navigation. Robogram navigation demo shows all the three navigation style which will be available in the game. Point and click quick navigation for specific elements like download, robots, server,
Robogram Development Update 1
The past week we implemented a core system which allows connecting cards to board and each other. Add basic camera controls. Many more cards and the game board got imported to the game.